VoidAzazel Roblox avatar
Live Roblox & GitHub data Open to studio roles & commissions

Roblox Developer · Systems

I build the server side of Roblox games: data that doesn't get lost, shops that pay out once and combat that can't be cheated.

0Visits on games I worked on
0Games I worked on
0Years on Roblox
–Public repos, live
Scroll down to explore ↓

About

About me.

I'm Gabriel, a Roblox developer from São Paulo. I trained in digital game programming at SENAI and I like the part of a game players never see: the rules the server enforces, the data layer and the economy.

I own and develop Brainrot Card Collection, delivered 1 Click = 1 Noodle to Galorys fully scripted by me, and helped finish Anime Celestial X, a game with 8.2M visits.

FocusSystems, data, monetization
LanguagesLuau, C#, TypeScript, SQL
AlsoWeb, APIs, Discord bots
BasedSão Paulo, remote (UTC-3)
VoidAzazel @VoidAzazel · Roblox
On Roblox since July 31, 2017 

Skills & expertise.

Each card shows the skill working.

Scripting & logic

Server-client architecture and the rules the server enforces.


                

Web development

Sites and dashboards with Next.js, React and TypeScript on Cloudflare. This one too.

Team & process

Scrum Master of a 7-person team: sprints, a shared board and small, focused commits.

Sprint 30/4 done
To doDoingDone

    Gameplay feel

    Spread that blooms as you fire, recoil that settles and damage that falls off with distance. Hold the mouse.

    Games I worked on.

    Most visited first, with live numbers from Roblox. Hover or tap a card to flip it.

    Contributor

    Anime Celestial X

    Pet collection · by CS studios x
    Contributor

    Anime Celestial X

    An anime pet-collection game. I joined in the final development phase to fix bugs and make general improvements.

    8.2MVisits
    22.2KFavorites
    FinalPhase I joined
    Owner & developer

    Brainrot Card Collection

    Idle card collector · live on Roblox
    Owner & developer

    Brainrot Card Collection

    Buy packs, hatch Brainrot cards, trade them and climb a PvE tower. The clip is a live admin event with a countdown, a cinematic sky and boosts for every player.

    614.8KVisits
    6.8KFavorites
    90%Liked it
    LuauProfileStorePlay on Roblox
    Developer

    Trust No One

    Social deduction · Galorys
    Developer

    Trust No One

    Every match is a psychological battle: uncover lies, form alliances or break them, and survive without trusting anyone. Up to 50 players per server.

    12.3KVisits
    86Favorites
    50Players per server

    Systems & studies.

    Things I built to learn something or to solve one problem well.

    Admin live events Featured

    A server-wide countdown, a cinematic camera and boosts applied to every player, from Brainrot Card Collection.

    Live eventsCameraLuau

    Azazel combat framework In development

    A study in server-authoritative shooting: server-rolled spread, damage falloff, ragdoll and tracers with quality levels.

    CombatVFXSource

    Vehicle AI traffic In development

    A study for Police Boss: raycast-wheel chassis, an A* road graph, traffic lights and a shared memory of failed routes.

    AIPathfinding

    Pack spawner

    Spawn weights derived from each pack's place in the order and the player's progress, tuned by seven constants.

    EconomyLuau

    Global leaderboards

    Four boards (total coins, cards opened, time played, coins per second) that refresh on a timer, with the #1 players' avatars animated in front of each.

    LeaderboardsOrderedDataStoreUI

    Day & night zones

    Teleport pads with a confirm prompt. One part of the map is day and the other night, applied only on the client, so each player sees the sky of the zone they are in.

    TeleportLightingClient-side

    Card income collection

    Placed cards earn coins every second. The server works out what each card is owed from the time since its last claim, so nothing ticks per card, and pays it out on collect, by hand or every 45 seconds with Auto Collect.

    EconomyServer-authoritativeGamepass

    Get in touch.

    Studio role or commission — tell me what you're building.

    Discord
    gsszs

    Fastest way to reach me for quick questions and project talks.

    Email
    biel.selvenca@gmail.com

    Formal inquiries, contracts and studio proposals.